ReactPhysics3D

Pré-bêta v3.2
Iles volantes
Following my previous issue with collision handling, I did some research on a new physics engine and came across ReactPhysics3D. This library is a real goldmine — and it’s also written in C++. It took me a bit of time to make the transition, but it was absolutely worth it.
Now I can have collisions between cubes, spheres, capsules, convex shapes, and static concave shapes — which is perfect for my floating islands!

ReactPhysics3D also allows me to create events, calculate collision points along an axis using ray tracing, and add joints between objects.
So many features I had implemented manually before, but without optimization. With this new library, I’ve gained noticeable performance per frame — faster rendering and smoother gameplay!

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