This addition marks a turning point in the game’s physics. I’m moving from my homemade physics engine to an open-source library: qu3e.
My code allowed for quick collision handling but didn’t include rotations.
This change not only adds rotational support but also enables the management of a much larger number of objects in the game.
What’s new
- Physics: Switched to the qu3e library.
- Missile: Added flight physics, smoke, and explosion effects.

