Qu3e

Pré-bêta v2.11
missile testant les collisions

This addition marks a turning point in the game’s physics. I’m moving from my homemade physics engine to an open-source library: qu3e.
My code allowed for quick collision handling but didn’t include rotations.
This change not only adds rotational support but also enables the management of a much larger number of objects in the game.

What’s new

  • Physics: Switched to the qu3e library.
  • Missile: Added flight physics, smoke, and explosion effects.

Result

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