New interface

Pré-bêta v3.9
Nouvelle interface principale

First update since the summer — even though I haven’t been idle during that time, most of the work was behind the scenes, without touching the project’s code.

In this update, I’m completely reworking the main player interface: I’m removing the central buttons and making them more accessible by placing them under the thumbs.

I’ve chosen to display tools/weapons as semi-transparent silhouettes to reduce occlusion, and I’ve added a status window in the top left corner to show the player’s HP, EXP, and level.

Everything has been designed to be configurable through a settings menu, where you can adjust the position of the buttons and joystick as well as the transparency level.

It’s not just the visuals that have changed — the entire codebase has been rethought for optimal performance and to accommodate a wave of upcoming additions. The old code has been marked as deprecated and will soon be removed.

Result

Timelapse of the different builds

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