After more than a year, I’m getting back into developing a new game.
My goal: to learn how to implement 3D modeled and animated objects from Blender, and to have a small, not-too-demanding project that I can actually finish.
I had to reopen SkyWars to reuse part of its code… But as I explored it again, I was amazed by everything I had accomplished back then, and I couldn’t resist diving back into it — so here I am, heading toward version 3.0!!!
In this update, I reworked the texture of the base’s walls and floors, making sure everything is perfectly aligned and oriented!
Result
Timelapse of the different builds


